Thursday, March 29, 2007

Ogre Overlay

change size of debug overlay background for the score area: in c:\NxOgre\bin\Media\Overlays\OgreDebugPanel.overlay, under " container Panel(nx.gui.stats) {...}"

change "height 30" to "height 36" to suit for the bigger TextHeight (font size).

The original OgreDebugPanel.overlay file was backed-up in C:\eunice\MSVC\MS\VirtualMotion_Backup\29Mar07

Tuesday, March 27, 2007

Exporting mirror object from 3ds Max to Ogre

anear
Posted: Fri Mar 23, 2007 2:07 pm Post subject: exporting mirror object from 3ds Max

I got problem when exporting mirror object. I have a left hand model, and I created a right hand using "mirror selected objects". Then I export the two hands one by one using octopus exporter. It seems both the two exported meshes are left-hand.
I tried LEXIExporter too. Got two left hands too. Any thoughts on this? Thank you
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Sethos
Posted: Fri Mar 23, 2007 2:16 pm Post subject:

Have you tried to do a Reset XForm on the mirrored object?
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anear
Posted: Fri Mar 23, 2007 3:10 pm Post subject:

Thanks for your reply.
yes, i tried reset XForm, still get two left hands. The only difference is one hand facing +z, the other facing -z.
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TenTerHooK
Posted: Tue Mar 27, 2007 1:41 am Post subject:

Try this:
Under editable mesh/poly in the modifier panel select the left hand. Click "Attach". Choose to Attach the right hand model to the left hand. If you need the two hands to be seperate, merely detach the right hand after these steps.
Reset Xform doesnt always work you see... Attaching one model to another is another method of reseting that can be more robust at times.
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anear
Posted: Tue Mar 27, 2007 9:12 am Post subject:

Attach/Detach works! Thank you very much, TenTerHooK.

Loneliness

You can check your Loneliness level using the Loneliness Scale UCLA (psytests.org) If you are   dealing with feelings of loneliness   that j...