Wednesday, October 10, 2007

3ds Max increase/decrease mesh resolution

Tessellate modifier subdivides faces in the current selection. It's particularly useful for smoothing curved surfaces for rendering, and creating additional mesh resolution for other modifiers to act on.

MultiRes does the opposite. It decreases the LOD of the selected mesh. You can select a percentage or set a vert count limit.

Comparison of UK bank fees for receiving international payments

HSBC Receiving Euros from the EEA: no fee Receiving Less than £100 from outside the EEA: £5 Receiving More than £100 in another currency, ...