Wednesday, October 10, 2007

3ds Max increase/decrease mesh resolution

Tessellate modifier subdivides faces in the current selection. It's particularly useful for smoothing curved surfaces for rendering, and creating additional mesh resolution for other modifiers to act on.

MultiRes does the opposite. It decreases the LOD of the selected mesh. You can select a percentage or set a vert count limit.

Loneliness

You can check your Loneliness level using the Loneliness Scale UCLA (psytests.org) If you are   dealing with feelings of loneliness   that j...