Wednesday, October 10, 2007

3ds Max increase/decrease mesh resolution

Tessellate modifier subdivides faces in the current selection. It's particularly useful for smoothing curved surfaces for rendering, and creating additional mesh resolution for other modifiers to act on.

MultiRes does the opposite. It decreases the LOD of the selected mesh. You can select a percentage or set a vert count limit.

Higher education in Saudi and Saudi students in western universities funded by government scholarships

Since the 1940s, Saudi Arabia has funded large-scale government scholarships for students to study abroad, significantly expanded in 2005 un...